GE Lua Documentation

Press F to search!

stopCurrentPath

Definition


-- @/lua/ge/extensions/core/paths.lua:284

local function stopCurrentPath()
  -- switch to free cam
  if core_camera.getActiveCamName() == "path" then
    commands.setFreeCamera()
  end
end

Callers

@/lua/ge/extensions/gameplay/rally/cameraPathPlayer.lua
function C:stop()
  core_paths.stopCurrentPath()
end
@/lua/ge/extensions/editor/camPathEditor.lua
      if im.Button('Stop', im.ImVec2(stopButtonWidth, 30 * im.uiscale[0])) then
        core_paths.stopCurrentPath()
        if (core_replay.getState() == 'playback') and not core_replay.isPaused() then
@/lua/ge/extensions/editor/scriptAIEditor.lua
  if cwd.isOnExecute[0] == true and #cwd.nodes > 1 then
    core_paths.stopCurrentPath()
  end
      if cwd.isOnExecute[0] == true and #cwd.nodes > 1 then
        core_paths.stopCurrentPath()
      end
    if cwd.isOnExecute[0] == true and #cwd.nodes > 1 then
      core_paths.stopCurrentPath()
    end
@/lua/ge/extensions/flowgraph/modules/cameraModule.lua
function C:cancelPathCam()
  core_paths.stopCurrentPath()
end