getPaths
Definition
-- @/lua/ge/extensions/core/paths.lua:84
local function getPaths()
return paths
end
Callers
@/lua/ge/extensions/editor/camPathEditor.lua
local minNodeDist = u_32_max_int
for _, path in ipairs(core_paths.getPaths()) do
for i, marker in ipairs(path.markers) do
if im.BeginCombo('##paths', showedName) then
for _, path in ipairs(core_paths.getPaths()) do
if im.Selectable1(path.name .. '##' .. path.id) then
for i, path in ipairs(core_paths.getPaths()) do
drawDebugPath(path, focusPos)