GE Lua Documentation

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getPaths

Definition


-- @/lua/ge/extensions/core/paths.lua:84

local function getPaths()
  return paths
end

Callers

@/lua/ge/extensions/editor/camPathEditor.lua
    local minNodeDist = u_32_max_int
    for _, path in ipairs(core_paths.getPaths()) do
      for i, marker in ipairs(path.markers) do
    if im.BeginCombo('##paths', showedName) then
      for _, path in ipairs(core_paths.getPaths()) do
        if im.Selectable1(path.name .. '##' .. path.id) then

  for i, path in ipairs(core_paths.getPaths()) do
    drawDebugPath(path, focusPos)