addPath
Definition
-- @/lua/ge/extensions/core/paths.lua:60
local function addPath(path)
path.id = getNewId()
table.insert(paths, path)
end
Callers
@/lua/ge/extensions/core/paths.lua
local function createPath(name)
addPath({name = name, markers = {}, manualFov = true, dirty = true})
return paths[#paths]
res.name = pathJsonObj.name
addPath(res)
return res
@/lua/ge/extensions/gameplay/rally/cameraPathPlayer.lua
res.name = pathJsonObj.name
-- addPath(res)
return res
@/lua/ge/extensions/editor/camPathEditor.lua
else
core_paths.addPath(actionData.path)
end
else
core_paths.addPath(actionData.path)
end
@/lua/ge/extensions/gameplay/rally/transcripts/entry.lua
res.name = pathJsonObj.name
-- addPath(res)
return res