openSession
Definition
-- @/lua/ge/extensions/core/online.lua:50
-- connects to the online services
local function openSession()
-- opening the session is only supposed to work once at game start
if not enabled or M.sessionReqested then return end
M.sessionReqested = true
-- ask the c++ side to do that for us
Engine.Online.openSession()
end
Callers
@/lua/ge/extensions/core/online.lua
-- ask the c++ side to do that for us
Engine.Online.openSession()
end
enabled = true
openSession()
elseif enabled and not sValue then
@/lua/ge/main.lua
core_online.openSession() -- try to connect to online services