spawnedVehsToGroup
Definition
-- @/lua/ge/extensions/core/multiSpawn.lua:333
local function spawnedVehsToGroup(ignorePlayer) -- converts all currently spawned vehicles to a group array of vehicle data
local vehIds = {}
for _, v in ipairs(getAllVehiclesByType()) do
if not (ignorePlayer and v:getID() == be:getPlayerVehicleID(0)) then
table.insert(vehIds, v:getID())
end
end
return vehIdsToGroup(vehIds)
end
Callers
@/lua/ge/extensions/editor/multiSpawnManager.lua
currGroup.type = "custom"
currGroup.data = core_multiSpawn.spawnedVehsToGroup()
selectVehIndex(1)