-- @/lua/ge/extensions/core/multiSpawn.lua:818
local function onSpawnCCallback(id)
if spawningBusy then -- assumes that multispawn is currently spawning vehicles with no interruptions
core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = M.startEngines}, id) -- start with engines running by default
end
end
local function onSpawnCCallback(vehicleId)
if not active then return end