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onSpawnCCallback

Definition


-- @/lua/ge/extensions/core/multiSpawn.lua:818

local function onSpawnCCallback(id)
  if spawningBusy then -- assumes that multispawn is currently spawning vehicles with no interruptions
    core_vehicle_manager.queueAdditionalVehicleData({spawnWithEngineRunning = M.startEngines}, id) -- start with engines running by default
  end
end

Callers

@/lua/ge/extensions/gameplay/garageMode.lua

local function onSpawnCCallback(vehicleId)
  if not active then return end