activateMod
Definition
-- @/lua/ge/extensions/core/modmanager.lua:882
local function activateMod(modname)
if not mods[modname] then
log('I', 'activateMod', 'mod not existing ' .. tostring(modname))
return
end
if not FS:isMounted(mods[modname].fullpath) then
mountEntry(mods[modname].fullpath, mods[modname].mountPoint)
end
local mountedFilesChange
mountedFilesChange = _getModFsNotifFileList(modname,"added")
local modScripts = _getModScriptFiles(modname)
local mountPoint = ""
if mods[modname].mountPoint then
mountPoint = mods[modname].mountPoint
end
log('D', 'activateMod', 'modScripts' .. dumps(modScripts))
for k,v in ipairs(modScripts) do
local status, ret = pcall(dofile, v)
if not status then
log('E', 'activateMod.modScript', 'Failed to execute ' .. v)
log('E', 'activateMod.modScript', dumps(ret))
end
end
mods[modname].active = true
extensions.hook('onModActivated', deepcopy(mods[modname]))
if mountedFilesChange and #mountedFilesChange>0 then
_G.onFileChanged(mountedFilesChange) --main.lua
end
loadManualUnloadExtensions()
stateChanged()
end
Callers
@/ui/modules/automation/automation.js
} else {
bngApi.engineLua('core_modmanager.activateMod("' + vm.localData.modname + '")')
}
@/ui/modules/repository/repository.js
} else {
bngApi.engineLua('core_modmanager.activateMod("' + vm.localData.modname + '")')
}
@/ui/modules/modmanager/modmanager.js
} else {
bngApi.engineLua('core_modmanager.activateMod("' + mod.modname + '")')
}
} else {
bngApi.engineLua('core_modmanager.activateMod("' + $scope.mod.modname + '")')
}
@/lua/ge/extensions/core/modmanager.lua
if name then
activateMod(name)
else
log('D', '', 'activateMod -- ' .. tostring(filename))
activateMod(mod.modname)
end