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onClientPostStartMission

Definition


-- @/lua/ge/extensions/core/levels.lua:450

local function onClientPostStartMission()
  for _, name in ipairs(scenetree.findClassObjects('DecalRoad')) do
    local road = scenetree.findObject(name)
    if road then
      road:regenerate()
    end
  end
end

Callers

@/lua/ge/extensions/freeroam/freeroam.lua

local function onClientPostStartMission(levelPath)
  -- set time of day if set in spawningOptionsHelper
@/lua/ge/extensions/core/environment.lua

local function onClientPostStartMission(levelPath)
  --print("onClientPreStartMission: " .. tostring(levelPath))
@/lua/ge/extensions/gameplay/statistic.lua

local function onClientPostStartMission(levelPath)
  startActivity(levelPath)
@/lua/ge/extensions/core/camera.lua

local function onClientPostStartMission()
  levelNearClip = nil
@/lua/ge/extensions/util/richPresence.lua

local function onClientPostStartMission(levelPath)
  local currentLevel = getCurrentLevelIdentifier() or ''
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
-- TODO need some "onFreeroamStart" function
local function onClientPostStartMission(levelPath)
  if isStateFreeroam() then
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua

function C:onClientPostStartMission()
  -- TEMP FIX: the game overrides the state, so we need to set it again :|
@/lua/ge/extensions/core/weather.lua

local function onClientPostStartMission(levelPath)
  profilerPushEvent('loadWeather')
@/lua/ge/extensions/core/loadMapCmd.lua

local function onClientPostStartMission()