maybeSpawnDefaultVehicle
Definition
-- @/lua/ge/extensions/core/levels.lua:400
local function maybeSpawnDefaultVehicle()
if nextSpawnVehicle == nil then
-- spawn default vehicle
nextSpawnVehicle = core_vehicles.getDefaultVehicleParams()
end
if nextSpawnVehicle == false then
-- do nothing
end
if type(nextSpawnVehicle) == 'table' then
local model, options = unpack(nextSpawnVehicle)
local modelData = core_vehicles.getModel(model)
if not modelData or not next(modelData) then
log("E", "", "Model: "..dumps(model).." does not exist. using default vehicle instead.")
nextSpawnVehicle = core_vehicles.getDefaultVehicleParams()
model, options = unpack(nextSpawnVehicle)
end
if options.color == '' then
options.color = nil
end
options.vehicleName = "thePlayer"
local spawnPoint = spawn.pickSpawnPoint('player')
--local spawnPoint = setSpawnpoint.loadDefaultSpawnpoint()
--spawnPoint = scenetree.findObject(spawnPoint)
if spawnPoint then
options.pos = spawnPoint:getPosition()
options.rot = quat(spawnPoint:getRotation()) * quat(0,0,1,0)
end
local vehicle = core_vehicles.spawnNewVehicle(model, options)
if not vehicle then
log("E", "", "Failed to spawn vehicle: "..dumps(nextSpawnVehicle))
end
local missionCleanup = scenetree.MissionCleanup
if not missionCleanup then
log('E', 'vehicles.loadMaybeVehicle', 'missionCleanup does not exist')
else
missionCleanup:addObject(vehicle)
end
local missionGroup = scenetree.MissionGroup
if not missionGroup then
log('E', 'vehicles.loadMaybeVehicle', 'MissionGroup does not exist')
else
missionGroup:addObject(vehicle)
end
vehicle.canSave = false
end
nextSpawnVehicle = nil
end
Callers
@/lua/ge/spawn.lua
if core_levels then
core_levels.maybeSpawnDefaultVehicle()
end