newRaceStart
Definition
-- @/lua/ge/extensions/core/lapTimes.lua:639
--------------------------------------------------------------------
-- New Race System hooks
--------------------------------------------------------------------
local function newRaceStart(race)
local segments = 0
if race.path and race.path.pathnodes and race.path.pathnodes.sorted then
segments = #race.path.pathnodes.sorted
end
M.setConfiguration({
totalLaps = race.lapCount or 0,
totalSegments = segments,
closedCircuit = race.path and race.path.config and race.path.config.closed or false
})
end
Callers
@/lua/ge/extensions/gameplay/race/race.lua
else
core_hotlapping.newRaceStart(self)
end
elseif events.rollingStarted then
core_hotlapping.newRaceStart(self)
elseif events.lapComplete then
@/lua/ge/extensions/core/hotlapping.lua
local function newRaceStart(race)
M.start()