getItemList
Definition
-- @/lua/ge/extensions/core/inventory.lua:101
local function getItemList(itemType)
local itemsTable = M.itemsTable
itemsTable[itemType] = itemsTable[itemType] or {}
local result = deepcopy(itemsTable[itemType])
return result
end
Callers
@/lua/ge/extensions/campaign/exploration.lua
local raceTrack = scenario_quickRaceLoader.getLevelTrack(locationInfo.levelName, locationInfo.trackName)
local ownedVehicles = core_inventory.getItemList('$$$_VEHICLES')
-- Note: 'campaign.quickraceOverview' is also used in UIStateChange, make sure to keep in sync if changing
mode = 'garage'
vehiclesList = core_inventory.getItemList('$$$_VEHICLES')
else
vehiclesList = campaign_dealer.getStock('$$$_VEHICLES')
money = core_inventory.getItemList('$$$_MONEY')
end
campaign_dealer.removeFromStock("$$$_VEHICLES", vehicleData)
-- guihooks.trigger('RefreshVehicles', {vehicles = campaign_dealer.getStock('$$$_VEHICLES'), money = core_inventory.getItemList('$$$_MONEY')})
end