getGroup
Definition
-- @/lua/ge/extensions/core/input/actionFilter.lua:107
local function getGroup(name)
return actionGroups[name]
end
Callers
@/lua/ge/extensions/editor/biomeTool.lua
if fbe then
local groupName = fbe:getGroup():getInternalName()
if groupName == brushName then
@/lua/ge/extensions/editor/roadEditor.lua
local name = road:getField("name", "")
local grp = road:getGroup()
local groupId = grp and grp:getID() or nil
@/lua/ge/extensions/editor/meshSpline/import.lua
if obj then
local group = obj:getGroup()
table.insert(tsStaticBackup, {
if obj and Sim.upcast(obj) then
local group = obj:getGroup()
obj:delete()
@/lua/ge/extensions/editor/materialEditor.lua
local function deleteCubemap()
local parent = selectedCubemapObj:getGroup()
if parent then
@/lua/ge/extensions/editor/assemblySpline/import.lua
if obj then
local group = obj:getGroup()
table.insert(backup, {
if obj and Sim.upcast(obj) then
local group = obj:getGroup()
if group and Sim.upcast(group) and not cleanedGroups[group:getID()] then
@/lua/ge/extensions/editor/inspector.lua
local grp = obj:getGroup()
if grp then
@/lua/ge/extensions/freeroam/specialTriggers.lua
local obj = scenetree.findObjectById(tonumber(o) or scenetree.findObject(o):getID())
if obj:getGroup():getName() == k and obj:getClassName() ~= 'SimGroup' then
v.isNested = false
local obj = scenetree.findObjectById(tonumber(o) or scenetree.findObject(o):getID())
if obj:getGroup():getName() == k and obj:getClassName() == 'SimGroup' then
v.maxIdx = math.max(v.maxIdx, obj:getCount())
local obj1 = scenetree.findObjectById(tonumber(o1) or scenetree.findObject(o1):getID())
if obj1 and obj1:getGroup():getName() == name and obj1:getClassName() == 'SimGroup' then
local o2 = obj1:getObjects()[idx]
@/lua/ge/extensions/editor/createObjectTool.lua
if obj then
local group = obj:getGroup()
if group:getName() ~= "MissionCleanup" then
local function createObjectModeDeactivate()
if currentClassInstance and currentClassInstance:getGroup() then
currentClassInstance:getGroup():removeObject(currentClassInstance)
if currentClassInstance and currentClassInstance:getGroup() then
currentClassInstance:getGroup():removeObject(currentClassInstance)
currentClassInstance:delete()
if currentClassInstance then
if currentClassInstance:getGroup() then
currentClassInstance:getGroup():removeObject(currentClassInstance)
if currentClassInstance:getGroup() then
currentClassInstance:getGroup():removeObject(currentClassInstance)
end
@/lua/ge/extensions/editor/api/object.lua
local function getObjectLevelRec(object, level)
local parent = object:getGroup()
if parent then
end
local parentGroup = getHighestObject(editor.selection.object):getGroup()
if cleanup[i] ~= nil then
editor.removeObjectFromSet(cleanup[i], cleanup[i]:getGroup())
cleanup[i]:deleteObject()
local bboxCenter = editor.calculateBoundingBoxCenter(objects)
local parentGroup = prefab:getGroup()
local name = "prefab"
@/lua/ge/extensions/editor/api/objectHistoryActions.lua
local function getNextObjIdInGroup(obj)
local parentGroup = obj:getGroup()
if parentGroup then
@/lua/ge/extensions/editor/roadSpline/import.lua
local road = decalRoads[i]
local group = road:getGroup()
local startFade, endFade = road.startEndFade.x, road.startEndFade.y
if road and Sim.upcast(road) then
local group = road:getGroup()
road:delete()
@/lua/ge/extensions/editor/sceneTree.lua
table.insert(objects, node.id)
local nextObject = object:getGroup():getObject(object:getGroup():getObjectIndex(object) + 1)
if nextObject then
table.insert(objects, node.id)
local nextObject = object:getGroup():getObject(object:getGroup():getObjectIndex(object) + 1)
if nextObject then
if object then
local parent = object:getGroup()
if parent then
log('I','',' highest object: '..tostring(highestObj:getName()))
local parentGroup = highestObj:getGroup()
if parentGroup then
log('I','',' highest object: '..tostring(highestObj:getName()))
local parentGroup = highestObj:getGroup()
if parentGroup then
@/lua/ge/extensions/editor/forestEditor.lua
if fbe then
local group = fbe:getGroup():getInternalName()
local fbeName = fbe:getInternalName()