-- @/lua/ge/extensions/core/funstuff.lua:7
local function toggleForceField()
if gameplay_forceField.isActive() then
if gameplay_forceField.getForceMultiplier() > 0 then
gameplay_forceField.deactivate(true)
gameplay_forceField.setForceMultiplier(-0.5)
gameplay_forceField.activate()
else
gameplay_forceField.deactivate()
end
else
gameplay_forceField.setForceMultiplier(1)
gameplay_forceField.activate()
end
return {"reload"}
end