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toggleForceField

Definition


-- @/lua/ge/extensions/core/funstuff.lua:7

local function toggleForceField()
  if gameplay_forceField.isActive() then
    if gameplay_forceField.getForceMultiplier() > 0 then
      gameplay_forceField.deactivate(true)
      gameplay_forceField.setForceMultiplier(-0.5)
      gameplay_forceField.activate()
    else
      gameplay_forceField.deactivate()
    end
  else
    gameplay_forceField.setForceMultiplier(1)
    gameplay_forceField.activate()
  end
  return {"reload"}
end

Callers