registerFunstuffActions
Definition
-- @/lua/ge/extensions/core/funstuff.lua:249
local function registerFunstuffActions(entries)
core_quickAccess.addEntry({ level = '/root/sandbox/funStuff/', generator = function(entries)
table.insert(entries, {startSlot = 1, endSlot = 1, dynamicSlot = {id="funstuff_left"}})
table.insert(entries, {startSlot = 2, endSlot = 2, dynamicSlot = {id="funstuff_upLeft"}})
table.insert(entries, {startSlot = 3, endSlot = 3, dynamicSlot = {id="funstuff_up"}})
table.insert(entries, {startSlot = 4, endSlot = 4, dynamicSlot = {id="funstuff_upRight"}})
table.insert(entries, {startSlot = 5, endSlot = 5, dynamicSlot = {id="funstuff_right"}})
-- Add main funstuff menu entries
table.insert(entries, {
title = "ui.radialmenu2.funstuff.Other",
icon = "vehicleFeatures03",
uniqueID = "funstuff_other",
startSlot = 6, endSlot = 6,
["goto"] = "/root/sandbox/funStuff/other/"
})
table.insert(entries, {
title = "ui.radialmenu2.funstuff.Forces",
icon = "wavesSignalSentRight",
uniqueID = "funstuff_forces",
startSlot = 7, endSlot = 7,
["goto"] = "/root/sandbox/funStuff/forces/"
})
table.insert(entries, {
title = "ui.radialmenu2.funstuff.Destruction",
icon = "hammerParticles",
uniqueID = "funstuff_destruction",
startSlot = 8, endSlot = 8,
["goto"] = "/root/sandbox/funStuff/destruction/"
})
end})
-- Destruction submenu
core_quickAccess.addEntry({ level = '/root/sandbox/funStuff/destruction/', generator = function(entries)
if not core_input_actionFilter.isActionBlocked("funBreak") then
table.insert(entries, {
uniqueID = "funBreak",
title = "ui.radialmenu2.funstuff.Break",
desc = "ui.radialmenu2.funstuff.Break.desc",
icon = 'cogsDamaged',
onSelect = breakAllBreakgroups
})
end
if not core_input_actionFilter.isActionBlocked("funHinges") then
table.insert(entries, {
uniqueID = "funHinges",
title = "ui.radialmenu2.funstuff.Hinges",
desc = "ui.radialmenu2.funstuff.Hinges.desc",
icon = 'hingeBroken',
onSelect = breakHinges
})
end
if not core_input_actionFilter.isActionBlocked("funTires") then
table.insert(entries, {
uniqueID = "funTires",
title = "ui.radialmenu2.funstuff.Tires",
desc = "ui.radialmenu2.funstuff.Tires.desc",
icon = 'tireDeflated',
onSelect = deflateTires
})
table.insert(entries, {
uniqueID = "funRandomTire",
title = "ui.radialmenu2.funstuff.RandomTire",
desc = "ui.radialmenu2.funstuff.RandomTire.desc",
icon = 'tireAirPuff',
onSelect = deflateRandomTire
})
end
if not core_input_actionFilter.isActionBlocked("funFire") then
table.insert(entries, {
uniqueID = "funFire",
title = "ui.radialmenu2.funstuff.Fire",
desc = "ui.radialmenu2.funstuff.Fire.desc",
icon = 'fire',
onSelect = igniteVehicle
})
end
if not core_input_actionFilter.isActionBlocked("funExtinguish") then
table.insert(entries, {
uniqueID = "funExtinguish",
title = "ui.radialmenu2.funstuff.Extinguish",
desc = "ui.radialmenu2.funstuff.Extinguish.desc",
icon = 'fireExtinguisher',
onSelect = extinguishVehicle
})
end
if not core_input_actionFilter.isActionBlocked("funBoom") then
table.insert(entries, {
uniqueID = "funBoom",
title = "ui.radialmenu2.funstuff.Boom",
desc = "ui.radialmenu2.funstuff.Boom.desc",
icon = 'explosion',
onSelect = explodeVehicle
})
end
end})
-- Forces submenu
core_quickAccess.addEntry({ level = '/root/sandbox/funStuff/forces/', generator = function(entries)
if not core_input_actionFilter.isActionBlocked("forceField") then
local e = {
title = 'ui.radialmenu2.funstuff.ForceField',
desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.inactive'}},
icon = 'forceFieldPush1',
uniqueID = 'forceField',
startSlot = 2,
onSelect = toggleForceField
}
if gameplay_forceField.isActive() then
e.color = 'var(--bng-orange-400)'
if gameplay_forceField.getForceMultiplier() > 0 then
e.desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.repulsion'}}
end
if gameplay_forceField.getForceMultiplier() < 0 then
e.desc = {txt = 'ui.radialmenu2.funstuff.ForceField.desc', context = {status = 'ui.radialmenu2.funstuff.ForceField.attraction'}}
e.icon = 'forceFieldPull1'
end
end
table.insert(entries, e)
end
if not core_input_actionFilter.isActionBlocked("funFling") then
table.insert(entries, {
title = "ui.radialmenu2.funstuff.Fling",
desc = "ui.radialmenu2.funstuff.Fling.desc",
icon = 'pushUp',
uniqueID = 'flingUpward',
startSlot = 3,
onSelect = flingUpward
})
end
if not core_input_actionFilter.isActionBlocked("funFlingDownward") then
table.insert(entries, {
title = "ui.radialmenu2.funstuff.FlingDownward",
desc = "ui.radialmenu2.funstuff.FlingDownward.desc",
icon = 'pushDown',
startSlot = 7,
uniqueID = 'flingDownward',
onSelect = flingDownward
})
end
if not core_input_actionFilter.isActionBlocked("funBoost") then
table.insert(entries, {
title = "ui.radialmenu2.funstuff.Boost",
desc = "ui.radialmenu2.funstuff.Boost.desc",
icon = 'carFast',
startSlot = 5,
uniqueID = 'boost',
onSelect = boost
})
end
if not core_input_actionFilter.isActionBlocked("funBoostBackwards") then
table.insert(entries, {
title = "ui.radialmenu2.funstuff.BoostBackwards",
desc = "ui.radialmenu2.funstuff.BoostBackwards.desc",
icon = 'carFastReverse',
uniqueID = 'boostBackwards',
startSlot = 1,
onSelect = boostBackwards
})
end
end})
-- Other submenu
core_quickAccess.addEntry({ level = '/root/sandbox/funStuff/other/', generator = function(entries)
if not core_input_actionFilter.isActionBlocked("latchesOpen") then
table.insert(entries, {
uniqueID = "funLatchesOpen",
title = "ui.radialmenu2.funstuff.LatchesOpen",
desc = "ui.radialmenu2.funstuff.LatchesOpen.desc",
icon = "vehicleDoorsOpen",
onSelect = openLatches
})
end
if not core_input_actionFilter.isActionBlocked("latchesClose") then
table.insert(entries, {
uniqueID = "funLatchesClose",
title = "ui.radialmenu2.funstuff.LatchesClose",
desc = "ui.radialmenu2.funstuff.LatchesClose.desc",
icon = "vehicleDoorsClose",
onSelect = closeLatches
})
end
if not core_input_actionFilter.isActionBlocked("parts_selector") then
table.insert(entries, {
uniqueID = "funSetFuelLevelFull",
title = "ui.radialmenu2.funstuff.SetFuelLevelFull",
icon = "gaugeFull",
onSelect = function() return setFuelLevel(1) end
})
table.insert(entries, {
uniqueID = "funSetFuelLevelEmpty",
title = "ui.radialmenu2.funstuff.SetFuelLevelEmpty",
icon = "gaugeEmpty",
onSelect = function() return setFuelLevel(0) end
})
table.insert(entries, {
uniqueID = "funRandomizeColors",
title = "ui.radialmenu2.funstuff.RandomizeColors",
icon = "sprayCan",
onSelect = randomizeColors
})
end
if not core_input_actionFilter.isActionBlocked("vehicle_selector") then
table.insert(entries, {
uniqueID = "funRandomVehicle",
title = "ui.radialmenu2.funstuff.RandomVehicle",
icon = "carStarred",
onSelect = randomVehicle
})
end
if not core_input_actionFilter.isActionBlocked("toggleBigMap") then
table.insert(entries, {
uniqueID = "funRandomRoute",
title = "ui.radialmenu2.funstuff.RandomRoute",
icon = "pathDice",
onSelect = randomRoute
})
end
end})
end
Callers
@/lua/ge/extensions/core/quickAccess.lua
extensions.core_funstuff.registerFunstuffActions()