igniteVehicle
Definition
-- @/lua/ge/extensions/core/funstuff.lua:83
local function igniteVehicle()
getPlayerVehicle(0):queueLuaCommand("fire.igniteVehicle()")
return {"hide"}
end
Callers
@/lua/ge/extensions/core/funstuff.lua
local function igniteVehicle()
getPlayerVehicle(0):queueLuaCommand("fire.igniteVehicle()")
return {"hide"}
@/lua/vehicle/fire.lua
local function igniteVehicle()
for cid, _ in pairs(flammableNodes) do
@/lua/ge/extensions/gameplay/discover/discover_037.lua
table.insert(seq, util_stepHandler.makeStepReturnTrueFunction(function()
v:queueLuaCommand("fire.igniteVehicle()")
return true
table.insert(seq, util_stepHandler.makeStepReturnTrueFunction(function()
v:queueLuaCommand("fire.igniteVehicle()")
return true
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.gameplay.funFire.title",
"onDown": "fire.igniteVehicle()",
"order": 43,
@/ui/modules/apps/VehicleDebug/app.js
'{{:: \'ui.apps.vehicleDebug.breakHinges\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.igniteVehicle\' | translate}}' +
'{{:: \'ui.apps.vehicleDebug.explodeVehicle\' | translate}}' +
$scope.igniteVehicle = function () {
bngApi.activeObjectLua('fire.igniteVehicle()')
}