GE Lua Documentation

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flingDownward

Definition


-- @/lua/ge/extensions/core/funstuff.lua:31

local function flingDownward()
  local veh = getPlayerVehicle(0)
  if veh then
    veh:applyClusterVelocityScaleAdd(veh:getRefNodeId(), 1, 0, 0, -15)
  end
  return {"hide"}
end

Callers