-- @/lua/ge/extensions/core/funstuff.lua:88
local function extinguishVehicle()
getPlayerVehicle(0):queueLuaCommand("fire.extinguishVehicle()")
return {"hide"}
end
'{{:: \'ui.apps.vehicleDebug.igniteNodeMin\' | translate}} ' +
'{{:: \'ui.apps.vehicleDebug.extinguishVehicle\' | translate}} ' +
' $scope.extinguishVehicle = function () {
bngApi.activeObjectLua('fire.extinguishVehicle()')
}
local function extinguishVehicle()
getPlayerVehicle(0):queueLuaCommand("fire.extinguishVehicle()")
return {"hide"}
local function extinguishVehicle()
for cid, node in pairs(flammableNodes) do
"title": "ui.inputActions.gameplay.funExtinguish.title",
"onDown": "fire.extinguishVehicle()",
"order": 44,