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extinguishVehicle

Definition


-- @/lua/ge/extensions/core/funstuff.lua:88

local function extinguishVehicle()
  getPlayerVehicle(0):queueLuaCommand("fire.extinguishVehicle()")
  return {"hide"}
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.funExtinguish.title",
                "onDown": "fire.extinguishVehicle()",
                "order": 44,
@/lua/vehicle/fire.lua

local function extinguishVehicle()
  for cid, node in pairs(flammableNodes) do
@/ui/modules/apps/VehicleDebug/app.js
      '{{:: \'ui.apps.vehicleDebug.igniteNodeMin\' | translate}}' +
      '{{:: \'ui.apps.vehicleDebug.extinguishVehicle\' | translate}}' +
    '
',
        $scope.extinguishVehicle = function () {
            bngApi.activeObjectLua('fire.extinguishVehicle()')
        }
@/lua/ge/extensions/core/funstuff.lua
local function extinguishVehicle()
  getPlayerVehicle(0):queueLuaCommand("fire.extinguishVehicle()")
  return {"hide"}