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deflateTires

Definition


-- @/lua/ge/extensions/core/funstuff.lua:73

local function deflateTires()
  getPlayerVehicle(0):queueLuaCommand("beamstate.deflateTires()")
  return {"hide"}
end

Callers

@/lua/vehicle/beamstate.lua

local function deflateTires()
  for i, _ in pairs(wheels.wheels) do
@/ui/modules/apps/VehicleDebug/app.js
      '{{:: \'ui.apps.vehicleDebug.breakAll\' | translate}}' +
      '{{:: \'ui.apps.vehicleDebug.deflateTires\' | translate}}' +
      '{{:: \'ui.apps.vehicleDebug.breakHinges\' | translate}}' +
        $scope.deflateTires = function () {
            bngApi.activeObjectLua('beamstate.deflateTires()')
        }
@/lua/ge/extensions/core/funstuff.lua
local function deflateTires()
  getPlayerVehicle(0):queueLuaCommand("beamstate.deflateTires()")
  return {"hide"}
@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.funTires.title",
                "onDown": "beamstate.deflateTires()",
                "order": 42,