GE Lua Documentation

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breakHinges

Definition


-- @/lua/ge/extensions/core/funstuff.lua:68

local function breakHinges()
  getPlayerVehicle(0):queueLuaCommand("beamstate.breakHinges()")
  return {"hide"}
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.funHinges.title",
                "onDown": "beamstate.breakHinges()",
                "order": 41,
@/lua/vehicle/beamstate.lua

local function breakHinges()
  for _, b in pairs(v.data.beams) do
@/lua/ge/extensions/core/funstuff.lua
local function breakHinges()
  getPlayerVehicle(0):queueLuaCommand("beamstate.breakHinges()")
  return {"hide"}
@/ui/modules/apps/VehicleDebug/app.js
        $scope.breakAllHinges = function () {
            bngApi.activeObjectLua('beamstate.breakHinges()')
        }