breakHinges
Definition
-- @/lua/ge/extensions/core/funstuff.lua:68
local function breakHinges()
getPlayerVehicle(0):queueLuaCommand("beamstate.breakHinges()")
return {"hide"}
end
Callers
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.gameplay.funHinges.title",
"onDown": "beamstate.breakHinges()",
"order": 41,
@/lua/vehicle/beamstate.lua
local function breakHinges()
for _, b in pairs(v.data.beams) do
@/lua/ge/extensions/core/funstuff.lua
local function breakHinges()
getPlayerVehicle(0):queueLuaCommand("beamstate.breakHinges()")
return {"hide"}
@/ui/modules/apps/VehicleDebug/app.js
$scope.breakAllHinges = function () {
bngApi.activeObjectLua('beamstate.breakHinges()')
}