-- @/lua/ge/extensions/core/funstuff.lua:50
local function boostBackwards()
local veh = getPlayerVehicle(0)
if veh then
local dir = veh:getDirectionVector()
dir:normalize()
dir = dir * - 25
veh:applyClusterVelocityScaleAdd(veh:getRefNodeId(), 1, dir.x, dir.y, dir.z)
end
return {"hide"}
end