getAvailablePinTypes
Definition
-- @/lua/ge/extensions/core/flowgraphManager.lua:299
local function getAvailablePinTypes(node)
local availablePinTypes = { _in = {}, _out = {}}
if node.pinSchema then
for _, pin in ipairs(node.pinSchema) do
if type(pin.type) == 'table' then -- because multiple types per pin are possible
for i = 1, #pin.type do
availablePinTypes['_'..pin.dir][pin.type[i]] = true
end
else
availablePinTypes['_'..pin.dir][pin.type] = true
end
end
end
-- add automatic pins from category system
if node.category and ui_flowgraph_editor.isFunctionalNode(node.category) and not ui_flowgraph_editor.isSimpleNode(node.category) then
availablePinTypes['_in']['flow'] = true
availablePinTypes['_out']['flow'] = true
end
return availablePinTypes
end
Callers
@/lua/ge/extensions/core/flowgraphManager.lua
node.splitPath[#node.splitPath+1] = node.node.name
node.availablePinTypes = M.getAvailablePinTypes(node.node)
treeNode.nodes[moduleName] = node
@/lua/ge/extensions/flowgraph/manager.lua
node.splitPath[#node.splitPath + 1] = node.node.name
node.availablePinTypes = self.fgMgr.getAvailablePinTypes(node.node)
treeNode.nodes[moduleName] = node