getAllManagers
Definition
-- @/lua/ge/extensions/core/flowgraphManager.lua:65
local function getAllManagers()
return managers
end
Callers
@/lua/ge/extensions/tech/techCore.lua
local function getRunningFlowgraphManager()
local mgrs = extensions.core_flowgraphManager.getAllManagers()
for i = 1, #mgrs do
local function getCurrentMissionMainButton()
local mgrs = extensions.core_flowgraphManager.getAllManagers()
local button = nil
@/lua/ge/extensions/freeroam/freeroam.lua
if core_recoveryPrompt.isActive() then return end
for _, mgr in ipairs(core_flowgraphManager.getAllManagers()) do
if mgr:blocksOnResetGameplay() then return end
@/lua/ge/extensions/career/modules/linearTutorial.lua
-- if career is being stopped
for _, mgr in ipairs(core_flowgraphManager.getAllManagers()) do
if mgr._isCareerFlowgraph then
@/lua/ge/extensions/editor/flowgraph/execution.lua
if editor.uiIconImageButton(editor.icons.play_arrow, im.ImVec2(20, 20)) then
for _, m in ipairs(self.fgMgr.getAllManagers()) do
missionVarHelper.applyMissionVariablesToManager(m, "execution")
if editor.uiIconImageButton(editor.icons.stop, im.ImVec2(20, 20)) then
for _, m in ipairs(self.fgMgr.getAllManagers()) do
m:setRunning(false)
--if editor.uiIconImageButton(editor.icons.replay, im.ImVec2(25, 25)) then
-- for _, m in ipairs(self.fgMgr.getAllManagers()) do
-- m:queueForRestart()
im.Separator()
for _, mgr in ipairs(self.fgMgr.getAllManagers()) do
if (not mgr.hidden and not mgr.transient) or editor.getPreference("flowgraph.debug.editorDebug") then
@/lua/ge/extensions/editor/flowgraphEditor.lua
fgMgr.removeManager(mgr)
M.setManager(fgMgr.getAllManagers()[1] or nil)
end
--print("previous mgr is " .. M.previousMgrName)
for _, m in ipairs(fgMgr.getAllManagers()) do
if not done and m.name == M.previousMgrName then
M.setManager(mgr or fgMgr.getAllManagers()[1])
local index = 0
for i, m in ipairs(fgMgr.getAllManagers()) do
if m == mgr then
ui_flowgraph_editor.SetCurrentEditor(M.ectx)
for _, m in ipairs(fgMgr.getAllManagers()) do
m:updateNodePositions()
@/lua/ge/extensions/gameplay/rally.lua
-- extensions.hook("onRecoveryPromptButtonPressed", 'flipMission')
-- extensions.hook("onMissionScreenButtonClicked", { mgrId = core_flowgraphManager.getAllManagers()[0].id, funId = 1 })
-- gameplay_rally.setDebugLogging(true)