GE Lua Documentation

Press F to search!

controls

Definition


-- @/lua/ge/extensions/core/flowgraphManager.lua:384



M.controls = function(name)
  if name == 'reset' then
    for i, mgr in ipairs(managers) do
      mgr:broadcastCall('onControlsReset')
    end
  elseif name == 'action' then
    for i, mgr in ipairs(managers) do
      mgr:broadcastCall('onControlsAction')
    end
  end
end

Callers

@/lua/vehicle/ai.lua
  -- after a reload (cntr-R) vehicle should be left with handbrake engaged if mode is disabled
  -- preserve initial state of vehicle controls (handbrake engaged) if current mode and new mode are both 'disabled'
  if not (mode == 'disabled' and M.mode == 'disabled') then
@/lua/ge/extensions/editor/camPathEditor.lua

  -- Vehicle tracking offset controls (only show if any marker has tracking enabled)
  if M.currentPath then
@/ui/lib/ext/angular-material/angular-material.js
    compile: function(tEl, tAttrs) {
      // Check for proxy controls (no ng-click on parent, and a control inside)
      var secondaryItem = tEl[0].querySelector('.md-secondary');
@/ui/ui-vue/mockdata/inputBindings.js
                "actionMap": "FlowgraphActions",
                "onDown": "core_flowgraphManager.controls('action')",
                "order": 1,