controls
Definition
-- @/lua/ge/extensions/core/flowgraphManager.lua:384
M.controls = function(name)
if name == 'reset' then
for i, mgr in ipairs(managers) do
mgr:broadcastCall('onControlsReset')
end
elseif name == 'action' then
for i, mgr in ipairs(managers) do
mgr:broadcastCall('onControlsAction')
end
end
end
Callers
@/lua/vehicle/ai.lua
-- after a reload (cntr-R) vehicle should be left with handbrake engaged if mode is disabled
-- preserve initial state of vehicle controls (handbrake engaged) if current mode and new mode are both 'disabled'
if not (mode == 'disabled' and M.mode == 'disabled') then
@/lua/ge/extensions/editor/camPathEditor.lua
-- Vehicle tracking offset controls (only show if any marker has tracking enabled)
if M.currentPath then
@/ui/lib/ext/angular-material/angular-material.js
compile: function(tEl, tAttrs) {
// Check for proxy controls (no ng-click on parent, and a control inside)
var secondaryItem = tEl[0].querySelector('.md-secondary');
@/ui/ui-vue/mockdata/inputBindings.js
"actionMap": "FlowgraphActions",
"onDown": "core_flowgraphManager.controls('action')",
"order": 1,