GE Lua Documentation

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setWindSpeed

Definition


-- @/lua/ge/extensions/core/environment.lua:340

-------------------------------------------------------------
------------------------- Clouds ----------------------------
-------------------------------------------------------------

-- Old functions below, only works for the first cloud object in the scene

local function setWindSpeed(windSpeed)
  local cloudObj = getObject("CloudLayer")
  if cloudObj and windSpeed then
    if not updatingWholeState then extensions.hook('onEnvironmentChanged', {windSpeed = windSpeed}) end
    if not environmentChangesEnabled then return end

    cloudObj.windSpeed = windSpeed
    cloudObj:postApply()
  end
end

Callers

@/lua/ge/extensions/core/environment.lua
    setTimeOfDay(timeObj)
    setWindSpeed(state.windSpeed)
    setCloudCover(state.cloudCover)