setShadowDistance
Definition
-- @/lua/ge/extensions/core/environment.lua:201
local function setShadowDistance(shadowDistance)
local scatterSkyObj = getObject("ScatterSky")
if scatterSkyObj and shadowDistance then
scatterSkyObj.shadowDistance = shadowDistance
end
end
Callers
@/lua/ge/extensions/freeroam/bigMapMode.lua
if previousShadowDistance then
core_environment.setShadowDistance(shadowDistanceSmoother:getWithRateUncapped(shadowDistanceGoal, dtReal, (shadowDist - previousShadowDistance) * 0.8))
end
core_environment.setShadowLogWeight(0)
core_environment.setShadowDistance(shadowDist)
setTime(bigMapTod)
core_environment.setShadowLogWeight(previousShadowLogWeight)
core_environment.setShadowDistance(previousShadowDistance)
core_environment.setFogDensity(previousFogDensity)
@/lua/ge/extensions/flowgraph/nodes/environment/setScatterSky.lua
core_environment.setShadowDistance(self.storedshadowDistance)
core_environment.setShadowSoftness(self.storedshadowSoftness)
core_environment.setShadowDistance(self.pinIn.shadowDistance.value)
core_environment.setShadowSoftness(self.pinIn.shadowSoftness.value)