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setCloudWindByID

Definition


-- @/lua/ge/extensions/core/environment.lua:427

local function setCloudWindByID(objectID, windSpeed)
  local cloudObj = scenetree.findObjectById(objectID)
  local cloud
  if cloudObj and windSpeed then
    cloudObj.windSpeed = windSpeed
    cloudObj:postApply()
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/environment/setCloud.lua
  --  core_environment.setCloudExposureByID(self.pinIn.objectId.value, self.storedcloudExposure)
  -- core_environment.setCloudWindByID(self.pinIn.objectId.value, self.storedcloudWindSpeed)
  --  core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.storedcloudHeight)
  core_environment.setCloudExposureByID(self.pinIn.objectId.value, self.pinIn.exposure.value)
  core_environment.setCloudWindByID(self.pinIn.objectId.value, self.pinIn.windSpeed.value)
  core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.pinIn.height.value)