setCloudWindByID
Definition
-- @/lua/ge/extensions/core/environment.lua:427
local function setCloudWindByID(objectID, windSpeed)
local cloudObj = scenetree.findObjectById(objectID)
local cloud
if cloudObj and windSpeed then
cloudObj.windSpeed = windSpeed
cloudObj:postApply()
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/environment/setCloud.lua
-- core_environment.setCloudExposureByID(self.pinIn.objectId.value, self.storedcloudExposure)
-- core_environment.setCloudWindByID(self.pinIn.objectId.value, self.storedcloudWindSpeed)
-- core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.storedcloudHeight)
core_environment.setCloudExposureByID(self.pinIn.objectId.value, self.pinIn.exposure.value)
core_environment.setCloudWindByID(self.pinIn.objectId.value, self.pinIn.windSpeed.value)
core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.pinIn.height.value)