setCloudHeightByID
Definition
-- @/lua/ge/extensions/core/environment.lua:446
local function setCloudHeightByID(objectID, height)
local cloudObj = scenetree.findObjectById(objectID)
local cloud
if cloudObj and height then
cloudObj.height = height
cloudObj:postApply()
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/environment/setCloud.lua
-- core_environment.setCloudWindByID(self.pinIn.objectId.value, self.storedcloudWindSpeed)
-- core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.storedcloudHeight)
--end
core_environment.setCloudWindByID(self.pinIn.objectId.value, self.pinIn.windSpeed.value)
core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.pinIn.height.value)
end