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setCloudHeightByID

Definition


-- @/lua/ge/extensions/core/environment.lua:446

local function setCloudHeightByID(objectID, height)
  local cloudObj = scenetree.findObjectById(objectID)
  local cloud
  if cloudObj and height then
    cloudObj.height = height
    cloudObj:postApply()
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/environment/setCloud.lua
  -- core_environment.setCloudWindByID(self.pinIn.objectId.value, self.storedcloudWindSpeed)
  --  core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.storedcloudHeight)
  --end
  core_environment.setCloudWindByID(self.pinIn.objectId.value, self.pinIn.windSpeed.value)
  core_environment.setCloudHeightByID(self.pinIn.objectId.value, self.pinIn.height.value)
end