setCloudCoverByID
Definition
-- @/lua/ge/extensions/core/environment.lua:391
local function setCloudCoverByID(objectID, coverage)
local cloudObj = scenetree.findObjectById(objectID)
local cloud
if cloudObj and coverage then
cloudObj.coverage = coverage
cloudObj:postApply()
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/environment/setCloud.lua
--if self.data.restoreCloud and self.storedCloud then
-- core_environment.setCloudCoverByID(self.pinIn.objectId.value, self.storedcloudCoverage)
-- core_environment.setCloudExposureByID(self.pinIn.objectId.value, self.storedcloudExposure)
function C:setCloudParameters()
core_environment.setCloudCoverByID(self.pinIn.objectId.value, self.pinIn.coverage.value)
core_environment.setCloudExposureByID(self.pinIn.objectId.value, self.pinIn.exposure.value)