getFogDensity
Definition
-- @/lua/ge/extensions/core/environment.lua:470
local function getFogDensity()
local fogObj = getObject("LevelInfo")
local fog = 0.0
if fogObj then
fog = fogObj.fogDensity
end
return fog, fogObj
end
Callers
@/lua/ge/extensions/util/trackBuilder/splineTrack.lua
tod = core_environment.getTimeOfDay(),
fog = core_environment.getFogDensity()}
else
@/lua/ge/extensions/flowgraph/nodes/environment/getFogDensity.lua
function C:work()
local fogDensity = core_environment.getFogDensity()
local fogDensityOffset = core_environment.getFogDensityOffset()
@/lua/ge/extensions/gameplay/missions/missionManager.lua
mission.setupModules.environment._originalTimeOfDay = deepcopy(core_environment.getTimeOfDay() or {})
local fogDensity, fogObj = core_environment.getFogDensity()
if fogObj then
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
saveSettings.timeOfDay[0] = tod.time
local fog = core_environment.getFogDensity()
core_environment.setFogDensity(fog)
@/lua/ge/extensions/freeroam/bigMapMode.lua
if previousCamMode == "path" then previousCamMode = "orbit" end
previousFogDensity = core_environment.getFogDensity()
previousTod = core_environment.getTimeOfDay() and core_environment.getTimeOfDay().time
@/lua/ge/extensions/core/weather.lua
end
core_environment.setFogDensity(core_environment.getFogDensity())
end
@/lua/ge/extensions/core/environment.lua
res.cloudCover = cloudCover
res.fogDensity = getFogDensity() * 1000
@/lua/ge/extensions/flowgraph/nodes/environment/setFogDensity.lua
function C:_executionStarted()
self.storedfogDensity = core_environment.getFogDensity()
self.storedfogDensityOffset = core_environment.getFogDensityOffset()