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getFogDensity

Definition


-- @/lua/ge/extensions/core/environment.lua:470

local function getFogDensity()
  local fogObj = getObject("LevelInfo")
  local fog = 0.0
  if fogObj then
    fog = fogObj.fogDensity
  end
  return fog, fogObj
end

Callers

@/lua/ge/extensions/util/trackBuilder/splineTrack.lua
      tod = core_environment.getTimeOfDay(),
    fog = core_environment.getFogDensity()}
  else
@/lua/ge/extensions/flowgraph/nodes/environment/getFogDensity.lua
function C:work()
  local fogDensity = core_environment.getFogDensity()
  local fogDensityOffset = core_environment.getFogDensityOffset()
@/lua/ge/extensions/gameplay/missions/missionManager.lua
  mission.setupModules.environment._originalTimeOfDay = deepcopy(core_environment.getTimeOfDay() or {})
  local fogDensity, fogObj = core_environment.getFogDensity()
  if fogObj then
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  saveSettings.timeOfDay[0] = tod.time
  local fog = core_environment.getFogDensity()
  core_environment.setFogDensity(fog)
@/lua/ge/extensions/freeroam/bigMapMode.lua
  if previousCamMode == "path" then previousCamMode = "orbit" end
  previousFogDensity = core_environment.getFogDensity()
  previousTod = core_environment.getTimeOfDay() and core_environment.getTimeOfDay().time
@/lua/ge/extensions/core/weather.lua
    end
    core_environment.setFogDensity(core_environment.getFogDensity())
  end
@/lua/ge/extensions/core/environment.lua
  res.cloudCover = cloudCover
  res.fogDensity = getFogDensity() * 1000
@/lua/ge/extensions/flowgraph/nodes/environment/setFogDensity.lua
function C:_executionStarted()
  self.storedfogDensity = core_environment.getFogDensity()
  self.storedfogDensityOffset = core_environment.getFogDensityOffset()