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saveAIPath

Definition


-- @/lua/ge/extensions/core/checkpoints.lua:87

local function saveAIPath(vehicleName, arg)
  -- log('I', logTag,'saveAIPath called for '..vehicleName)
  local vehicle = scenetree.findObject(vehicleName)
  if vehicle then
    local vehId = vehicle:getId()
    M.state.aiVehiclePath[vehId] = arg
    -- dump(arg)
  end
end

Callers

@/lua/ge/extensions/scenario/scenariohelper.lua
  if core_checkpoints then
    core_checkpoints.saveAIPath(vehicleName, arg)
  end