-- @/lua/ge/extensions/core/checkpoints.lua:87
local function saveAIPath(vehicleName, arg)
-- log('I', logTag,'saveAIPath called for '..vehicleName)
local vehicle = scenetree.findObject(vehicleName)
if vehicle then
local vehId = vehicle:getId()
M.state.aiVehiclePath[vehId] = arg
-- dump(arg)
end
end
if core_checkpoints then
core_checkpoints.saveAIPath(vehicleName, arg)
end