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onScenarioRestarted

Definition


-- @/lua/ge/extensions/core/checkpoints.lua:198

local function onScenarioRestarted(scenario)
  log('I', logTag,'onScenarioRestarted called')
  resetData()
  for _, vid in pairs(scenario.vehicleNameToId or {}) do
    initialiseCheckpointData(vid)
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceComplete.lua

function C:onScenarioRestarted()
  self:_executionStarted()
@/lua/ge/extensions/core/camera.lua

local function onScenarioRestarted(...)
  proxy_all("onScenarioRestarted", ...)
@/lua/ge/extensions/scenario/waypoints.lua

local function onScenarioRestarted(scenario)
  scenario.lapConfig = deepcopy(scenario.initialLapConfig)
@/lua/ge/extensions/gameplay/statistic.lua

local function onScenarioRestarted(scenario)
  -- local data = deepcopy(scenario)
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceConfig.lua

function C:onScenarioRestarted()
  self:_executionStarted()
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceStart.lua

function C:onScenarioRestarted()
  self:_executionStarted()
@/lua/ge/extensions/core/cameraModes/observer.lua

function C:onScenarioRestarted()
  self:setCamera(nil)
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceCheckpoint.lua

function C:onScenarioRestarted()
  self:_executionStarted()
@/lua/ge/extensions/statistics/statistics.lua

local function onScenarioRestarted(scenario)
  log('D', logTag, 'onScenarioRestarted: called ')
@/lua/ge/extensions/scenario/busdriver.lua

local function onScenarioRestarted(scenario)
  reset()
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceRestarted.lua

function C:onScenarioRestarted()
  self.restart = true