onScenarioRestarted
Definition
-- @/lua/ge/extensions/core/checkpoints.lua:198
local function onScenarioRestarted(scenario)
log('I', logTag,'onScenarioRestarted called')
resetData()
for _, vid in pairs(scenario.vehicleNameToId or {}) do
initialiseCheckpointData(vid)
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceComplete.lua
function C:onScenarioRestarted()
self:_executionStarted()
@/lua/ge/extensions/core/camera.lua
local function onScenarioRestarted(...)
proxy_all("onScenarioRestarted", ...)
@/lua/ge/extensions/scenario/waypoints.lua
local function onScenarioRestarted(scenario)
scenario.lapConfig = deepcopy(scenario.initialLapConfig)
@/lua/ge/extensions/gameplay/statistic.lua
local function onScenarioRestarted(scenario)
-- local data = deepcopy(scenario)
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceConfig.lua
function C:onScenarioRestarted()
self:_executionStarted()
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceStart.lua
function C:onScenarioRestarted()
self:_executionStarted()
@/lua/ge/extensions/core/cameraModes/observer.lua
function C:onScenarioRestarted()
self:setCamera(nil)
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceCheckpoint.lua
function C:onScenarioRestarted()
self:_executionStarted()
@/lua/ge/extensions/statistics/statistics.lua
local function onScenarioRestarted(scenario)
log('D', logTag, 'onScenarioRestarted: called ')
@/lua/ge/extensions/scenario/busdriver.lua
local function onScenarioRestarted(scenario)
reset()
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceRestarted.lua
function C:onScenarioRestarted()
self.restart = true