GE Lua Documentation

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setTargetMode

Definition


-- @/lua/ge/extensions/core/camera.lua:1073

local function setTargetMode(vid, ...)
  return proxy_camId(vid, 'setTargetMode', ...)
end

Callers

@/lua/ge/extensions/core/couplerCameraModifier.lua
      if obj1OriginalDistance ~= nil then
        core_camera.setTargetMode({vehId = objId1, camName = "orbit"}, 'ref', nil)
        core_camera.setRef({vehId = objId1, camName = "orbit"}, nil, nil, nil)
      if obj2OriginalDistance ~= nil then
        core_camera.setTargetMode({vehId = objId2, camName = "orbit"}, 'ref', nil)
        core_camera.setRef({vehId = objId2, camName = "orbit"}, nil, nil, nil)
    local vid = be:getPlayerVehicleID(0)
    core_camera.setTargetMode(vid, 'notCenter', nil)
    core_camera.setRef(vid, meanLocation, meanLeft, meanBack)
@/lua/ge/extensions/core/multiseatCamera.lua
    local vid = be:getPlayerVehicleID(0)
    core_camera.setTargetMode(vid, 'notCenter', vec3(0, 0, 0))
    core_camera.setDistance(vid, maxDistance)
@/lua/ge/extensions/core/cameraModes/orbit.lua

function C:setTargetMode(targetMode, camBase)
  self.mode = targetMode