setTargetMode
Definition
-- @/lua/ge/extensions/core/camera.lua:1073
local function setTargetMode(vid, ...)
return proxy_camId(vid, 'setTargetMode', ...)
end
Callers
@/lua/ge/extensions/core/couplerCameraModifier.lua
if obj1OriginalDistance ~= nil then
core_camera.setTargetMode({vehId = objId1, camName = "orbit"}, 'ref', nil)
core_camera.setRef({vehId = objId1, camName = "orbit"}, nil, nil, nil)
if obj2OriginalDistance ~= nil then
core_camera.setTargetMode({vehId = objId2, camName = "orbit"}, 'ref', nil)
core_camera.setRef({vehId = objId2, camName = "orbit"}, nil, nil, nil)
local vid = be:getPlayerVehicleID(0)
core_camera.setTargetMode(vid, 'notCenter', nil)
core_camera.setRef(vid, meanLocation, meanLeft, meanBack)
@/lua/ge/extensions/core/multiseatCamera.lua
local vid = be:getPlayerVehicleID(0)
core_camera.setTargetMode(vid, 'notCenter', vec3(0, 0, 0))
core_camera.setDistance(vid, maxDistance)
@/lua/ge/extensions/core/cameraModes/orbit.lua
function C:setTargetMode(targetMode, camBase)
self.mode = targetMode