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setRefNodes

Definition


-- @/lua/ge/extensions/core/camera.lua:1065

local function setRefNodes(vid, ...)
  return proxy_camId(vid, 'setRefNodes', ...)
end

Callers

@/lua/common/jbeam/loader.lua
    local refNodes = vehicleBundle.vdata.refNodes[0]
    vehicleObj:setRefNodes(refNodes.ref or 0, refNodes.back or 0, refNodes.left or 0, refNodes.up or 0)
@/lua/ge/extensions/core/cameraModes/driver.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/orbit.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID, dynamicFovRearNodeID)
  self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/topDown.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/onboard.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/chase.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/external.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
  self.refNodes.back = backNodeID
  self.autopoint:setRefNodes(centerNodeID, leftNodeID, backNodeID)
end
@/lua/ge/extensions/core/cameraModes/relative.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/camera.lua
        local refNodes = (vmvd.cameraRefNodes and vmvd.cameraRefNodes[v.name]) or refNodes
        cam:setRefNodes(refNodes.ref, refNodes.left, refNodes.back)
      end
@/lua/ge/extensions/core/cameraModes/autopoint.lua

function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
  self.refNodes = self.refNodes or {}
@/lua/common/jbeam/sections/meshs.lua
        -- Set prop ref nodes first since stuff below is dependent on this
        p:setRefNodes(idRef, idX, idY)