setRefNodes
Definition
-- @/lua/ge/extensions/core/camera.lua:1065
local function setRefNodes(vid, ...)
return proxy_camId(vid, 'setRefNodes', ...)
end
Callers
@/lua/common/jbeam/loader.lua
local refNodes = vehicleBundle.vdata.refNodes[0]
vehicleObj:setRefNodes(refNodes.ref or 0, refNodes.back or 0, refNodes.left or 0, refNodes.up or 0)
@/lua/ge/extensions/core/cameraModes/driver.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/orbit.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID, dynamicFovRearNodeID)
self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/topDown.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/onboard.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/chase.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/cameraModes/external.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
self.refNodes.back = backNodeID
self.autopoint:setRefNodes(centerNodeID, leftNodeID, backNodeID)
end
@/lua/ge/extensions/core/cameraModes/relative.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
@/lua/ge/extensions/core/camera.lua
local refNodes = (vmvd.cameraRefNodes and vmvd.cameraRefNodes[v.name]) or refNodes
cam:setRefNodes(refNodes.ref, refNodes.left, refNodes.back)
end
@/lua/ge/extensions/core/cameraModes/autopoint.lua
function C:setRefNodes(centerNodeID, leftNodeID, backNodeID)
self.refNodes = self.refNodes or {}
@/lua/common/jbeam/sections/meshs.lua
-- Set prop ref nodes first since stuff below is dependent on this
p:setRefNodes(idRef, idX, idY)