setOffset
Definition
-- @/lua/ge/extensions/core/camera.lua:1057
local function setOffset(vid, ...)
return proxy_camId(vid, 'setOffset', ...)
end
Callers
@/lua/ge/extensions/tech/utils.lua
local vid = be:getPlayerVehicleID(0)
core_camera.setOffset(vid, M.relativeCamData.offset)
core_camera.setRotation(vid, M.relativeCamData.rotation)
@/lua/ge/extensions/ui/liveryEditor/camera.lua
core_camera.setFOV(0, 45)
core_camera.setOffset(0, vec3(0, 0, 2 / idealDistance))
@/inspector/External/three.js/three.js
* --A--
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
* --B--
* --B--
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
* --C--
* --C--
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
* --D--
* --D--
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
* --E--
* --E--
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
* --F--
* --F--
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
*
@/lua/ge/extensions/tech/techCore.lua
local func = function()
core_camera.setOffset(vid, vec3(pos[1], pos[2], pos[3]))
local offset = vec3(v[1], v[2], v[3])
core_camera.setOffset(id, offset)
end
@/lua/ge/extensions/core/cameraModes/relative.lua
function C:setOffset(pos)
self.pos = pos
@/lua/ge/extensions/core/cameraModes/orbit.lua
function C:setOffset(v)
self.orbitOffset = vec3(v)
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
core_camera.setByName(0, 'relative', false)
core_camera.setOffset(vehId, offsetVec3)
core_camera.setRotation(vehId, rotationVec3)