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setOffset

Definition


-- @/lua/ge/extensions/core/camera.lua:1057

local function setOffset(vid, ...)
  return proxy_camId(vid, 'setOffset', ...)
end

Callers

@/lua/ge/extensions/tech/utils.lua
      local vid = be:getPlayerVehicleID(0)
      core_camera.setOffset(vid, M.relativeCamData.offset)
      core_camera.setRotation(vid, M.relativeCamData.rotation)
@/lua/ge/extensions/ui/liveryEditor/camera.lua
  core_camera.setFOV(0, 45)
  core_camera.setOffset(0, vec3(0, 0, 2 / idealDistance))
@/inspector/External/three.js/three.js
         *   --A--
         *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
         *   --B--
         *   --B--
         *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
         *   --C--
         *   --C--
         *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
         *   --D--
         *   --D--
         *   camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
         *   --E--
         *   --E--
         *   camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
         *   --F--
         *   --F--
         *   camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
         *
@/lua/ge/extensions/tech/techCore.lua
  local func = function()
    core_camera.setOffset(vid, vec3(pos[1], pos[2], pos[3]))
      local offset = vec3(v[1], v[2], v[3])
      core_camera.setOffset(id, offset)
    end
@/lua/ge/extensions/core/cameraModes/relative.lua

function C:setOffset(pos)
  self.pos = pos
@/lua/ge/extensions/core/cameraModes/orbit.lua

function C:setOffset(v)
  self.orbitOffset = vec3(v)
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
  core_camera.setByName(0, 'relative', false)
  core_camera.setOffset(vehId, offsetVec3)
  core_camera.setRotation(vehId, rotationVec3)