setDefaultRotation
Definition
-- @/lua/ge/extensions/core/camera.lua:1089
local function setDefaultRotation(vid, ...)
return proxy_camId(vid, 'setDefaultRotation', ...)
end
Callers
@/lua/ge/extensions/core/cameraModes/orbit.lua
function C:setDefaultRotation(rot)
self.defaultRotation = rot
@/lua/ge/extensions/career/modules/painting.lua
if previousDefaultRotation and camData and camData.orbit then
camData.orbit:setDefaultRotation(previousDefaultRotation)
camData.orbit:init()
core_camera.setByName(0, "orbit", true)
core_camera.setDefaultRotation(vehId, vec3(145, -15, 0))
core_camera.resetCamera(0)
@/lua/ge/extensions/gameplay/garageMode.lua
job.sleep(0.00001) -- sleep for one frame so the orbit cam can update correctly
core_camera.setDefaultRotation(be:getPlayerVehicleID(0), camPresets[job.args[1] or "default"])
core_camera.resetCamera(0)
core_camera.setMaxDistance(be:getPlayerVehicleID(0), vehCamData.defaultDistance)
core_camera.setDefaultRotation(be:getPlayerVehicleID(0), camPresets.default)
core_camera.setFOV(be:getPlayerVehicleID(0), defaultFov)
camData.orbit:setMaxDistance(nil)
camData.orbit:setDefaultRotation(previousDefaultRotation)
camData.orbit:setFOV(previousFOV)
@/lua/ge/extensions/editor/dynamicDecals/camera.lua
job.sleep(0.00001) -- sleep for one frame so the orbit cam can update correctly
core_camera.setDefaultRotation(be:getPlayerVehicleID(0), job.args[1])
core_camera.resetCamera(0)
@/lua/ge/extensions/ui/liveryEditor/camera.lua
job.sleep(0.00001) -- sleep for one frame so the orbit cam can update correctly
core_camera.setDefaultRotation(be:getPlayerVehicleID(0), job.args[1])
core_camera.resetCamera(0)