GE Lua Documentation

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setDefaultRotation

Definition


-- @/lua/ge/extensions/core/camera.lua:1089

local function setDefaultRotation(vid, ...)
  return proxy_camId(vid, 'setDefaultRotation', ...)
end

Callers

@/lua/ge/extensions/core/cameraModes/orbit.lua

function C:setDefaultRotation(rot)
  self.defaultRotation = rot
@/lua/ge/extensions/career/modules/painting.lua
  if previousDefaultRotation and camData and camData.orbit then
    camData.orbit:setDefaultRotation(previousDefaultRotation)
    camData.orbit:init()
    core_camera.setByName(0, "orbit", true)
    core_camera.setDefaultRotation(vehId, vec3(145, -15, 0))
    core_camera.resetCamera(0)
@/lua/ge/extensions/gameplay/garageMode.lua
  job.sleep(0.00001) -- sleep for one frame so the orbit cam can update correctly
  core_camera.setDefaultRotation(be:getPlayerVehicleID(0), camPresets[job.args[1] or "default"])
  core_camera.resetCamera(0)
      core_camera.setMaxDistance(be:getPlayerVehicleID(0), vehCamData.defaultDistance)
      core_camera.setDefaultRotation(be:getPlayerVehicleID(0), camPresets.default)
      core_camera.setFOV(be:getPlayerVehicleID(0), defaultFov)
    camData.orbit:setMaxDistance(nil)
    camData.orbit:setDefaultRotation(previousDefaultRotation)
    camData.orbit:setFOV(previousFOV)
@/lua/ge/extensions/editor/dynamicDecals/camera.lua
  job.sleep(0.00001) -- sleep for one frame so the orbit cam can update correctly
  core_camera.setDefaultRotation(be:getPlayerVehicleID(0), job.args[1])
  core_camera.resetCamera(0)
@/lua/ge/extensions/ui/liveryEditor/camera.lua
  job.sleep(0.00001) -- sleep for one frame so the orbit cam can update correctly
  core_camera.setDefaultRotation(be:getPlayerVehicleID(0), job.args[1])
  core_camera.resetCamera(0)