GE Lua Documentation

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rotate_yaw

Definition


-- @/lua/ge/extensions/core/camera.lua:1233

local function rotate_yaw(val, filter)
  lastFilter = filter
  if val > 0 then
    MoveManager.yawRight = val;
    MoveManager.yawLeft = 0;
  else
    MoveManager.yawLeft = -val;
    MoveManager.yawRight = 0;
  end
  rotatedCamera()
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "isCentered": true,
                "onChange": "if core_camera then core_camera.rotate_yaw      (VALUE, FILTERTYPE) end",
                "title": "ui.inputActions.camera.rotate_camera_horizontal.title",