GE Lua Documentation

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rotate_roll_right

Definition


-- @/lua/ge/extensions/core/camera.lua:1269

local function rotate_roll_right(val, filter)
  MoveManager.rollRight = val
  lastFilter = filter
  rotatedCamera()
end

Callers

@/ui/ui-vue/mockdata/inputBindings.js
                "tags": ["tags.camera.right"],
                "onChange": "if core_camera then core_camera.rotate_roll_right(VALUE, FILTERTYPE) end",
                "title": "ui.inputActions.camera.roll_camera_right.title",