isCameraInside
Definition
-- @/lua/ge/extensions/core/camera.lua:408
local function isCameraInside(player, camPos)
local veh = getPlayerVehicle(player)
if not veh then return 0 end
local vehId = veh:getId()
local vdata = getVehicleData()[vehId]
if not vdata then return 0 end
if isUnicycle(vehId) then return 0 end
bbCenter:set(be:getObjectOOBBCenterXYZ(vehId))
bbHalfAxis0:set(be:getObjectOOBBHalfAxisXYZ(vehId, 0))
bbHalfAxis1:set(be:getObjectOOBBHalfAxisXYZ(vehId, 1))
bbHalfAxis2:set(be:getObjectOOBBHalfAxisXYZ(vehId, 2))
if not containsOBB_point(bbCenter, bbHalfAxis0, bbHalfAxis1, bbHalfAxis2, camPos) then return 0 end
return (isWithinRadius("onboard.driver", camPos, veh, vdata, 0.6) or isWithinRadius("onboard.rider", camPos, veh, vdata, 0.6)) and 1 or 0
end
Callers
@/lua/ge/extensions/core/sounds.lua
else
local isCameraInside = (core_camera and core_camera.isCameraInside(0, camPos)) or 0
globalParams:setParameterValue("g_CamOnboard", square(square(insideModifier)) * isCameraInside) -- cockpit flag, used e.g. for driver camera