getUp
Definition
-- @/lua/ge/extensions/core/camera.lua:1557
local function getUp()
local res = vec3(upVec)
res:setRotate(finalCameraData.rot)
return res
end
Callers
@/lua/ge/extensions/editor/assetBrowser.lua
local camRight = core_camera.getRight()
local camUp = core_camera.getUp()
local camFwd = vec3(camUp.y * camRight.z - camUp.z * camRight.y, camUp.z * camRight.x - camUp.x * camRight.z, camUp.x * camRight.y - camUp.y * camRight.x)
@/lua/ge/extensions/tech/sensors.lua
conf.dir = matrix:getForward()
conf.up = matrix:getUp()
end
@/lua/ge/extensions/freeroam/bigMapMode.lua
local vehDir = playerVehicle:getDirectionVector()
local vehicleDirLocalX, vehicleDirLocalY = vehDir:dot(core_camera.getRight()), vehDir:dot(core_camera.getUp())
local vehicleDirXYLocal = vec3(vehicleDirLocalX,vehicleDirLocalY,0)
@/lua/ge/server/commands.lua
function getCameraPosition() deprecationWarning("getCameraPosition", "core_camera.getPosition") return core_camera.getPosition() end
function getCameraUp() deprecationWarning("getCameraUp", "core_camera.getUp") return core_camera.getUp() end
function getCameraRight() deprecationWarning("getCameraRight", "core_camera.getRight") return core_camera.getRight() end
@/lua/ge/extensions/core/vehicleMirrors.lua
local camPos = core_camera.getPosition()
-- local camUp = vec3(core_camera.getUp())
local vehPos = veh:getPosition()