getSpeed
Definition
-- @/lua/ge/extensions/core/camera.lua:1536
local function getSpeed()
return camData.speed
end
Callers
@/lua/ge/extensions/editor/gen/world.lua
local camspeed = core_camera.getSpeed()
if camspeed < 20 then
@/lua/ge/extensions/util/screenshotCreator.lua
reloadUIOnJobFinished = im.BoolPtr(true),
camSpeedPtr = im.FloatPtr(core_camera.getSpeed()),
drivingEnabled = true,
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
if not editor.keyModifiers.shift then
camSpeedPtr[0] = core_camera.getSpeed()
end
@/lua/ge/extensions/gameplay/rally/driveline/drivelineRoute.lua
function C:getSpeed()
if self.trackMouseLikeVehicle then
-- gcprobe() -- section 2 - zero, then can 20kb per frame after a vehicle reset, but it can go away after a while.
updateSpeedMs = self:getSpeed()
if not updateSpeedMs then return end
@/lua/ge/extensions/editor/mainToolbar.lua
if not editor.keyModifiers.shift then
camSpeedPtr[0] = core_camera.getSpeed()
if editor.getPreference("camera.general.freeCameraMoveSpeed") ~= camSpeedPtr[0] then
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
alpha = 0.3,
camSpeed = core_camera.getSpeed(),
}
end
-- _conf.camSpeed = core_camera.getSpeed()
-- core_camera.setSpeed(10)
-- dump(U.out.agraph[1], '?? for_BEAMS:'..#U.out.agraph)
-- _conf.camSpeed = core_camera.getSpeed()
-- core_camera.setSpeed(10)
end
_conf.camSpeed = core_camera.getSpeed()
core_camera.setSpeed(10)
-- dump(U.out.agraph[1], '?? for_BEAMS:'..#U.out.agraph)
_conf.camSpeed = core_camera.getSpeed()
core_camera.setSpeed(10)
end
_conf.camSpeed = core_camera.getSpeed()
core_camera.setSpeed(10)
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua
local pos = dr:getPosition()
local speed = dr:getSpeed()
if pos then
@/lua/ge/extensions/editor/api/camera.lua
local function getCameraSpeed(speed)
return core_camera.getSpeed()
end