getActiveCamNameByVehId
Definition
-- @/lua/ge/extensions/core/camera.lua:466
local function getActiveCamNameByVehId(vehId)
if not vehId then return end
local veh = scenetree.findObjectById(vehId)
if not veh then return end -- no LUA camera is being used atm
local camName
local vid = veh:getId()
if requestedCam[vid] then
camName = requestedCam[vid].name
else
local vdata = getVehicleData()[vid]
if vdata then
camName = vdata.focusedCamName
else
log('W', '', 'Unable to find vdata for player '..tostring(player))
end
end
return camName
end
Callers