GE Lua Documentation

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clearInputs

Definition


-- @/lua/ge/extensions/core/camera.lua:197

local function clearInputs()
  MoveManager.rollRight = 0
  MoveManager.rollLeft = 0
  MoveManager.pitchUp = 0
  MoveManager.pitchDown = 0
  MoveManager.yawRight = 0
  MoveManager.yawLeft = 0
  MoveManager.zoomIn = 0
  MoveManager.zoomOut = 0
end

Callers

@/lua/ge/server/commands.lua
local function initCamera()
  core_camera.clearInputs()
  local cam = scenetree.findObject("gameCamera")
@/lua/ge/extensions/core/cameraModes/pacenoteOrbit.lua
function C:onSettingsChanged()
  core_camera.clearInputs() --TODO is this really necessary?
  self.fovModifier = settings.getValue('cameraOrbitFovModifier')
@/lua/ge/extensions/core/cameraModes/orbit.lua
function C:onSettingsChanged()
  core_camera.clearInputs() --TODO is this really necessary?
  self.fovModifier = settings.getValue('cameraOrbitFovModifier')
      self.lockCamera = false
      core_camera.clearInputs()
    else
@/lua/ge/extensions/core/camera.lua
    vdata.focusedCamName = configuration[focusedCamId].name
    clearInputs()
    notifyUI(vdata)
local function resetCamera(player)
  clearInputs()
  return proxy_PID(player, 'reset')