Definition
-- @/lua/ge/extensions/core/camera.lua:197
local function clearInputs()
MoveManager.rollRight = 0
MoveManager.rollLeft = 0
MoveManager.pitchUp = 0
MoveManager.pitchDown = 0
MoveManager.yawRight = 0
MoveManager.yawLeft = 0
MoveManager.zoomIn = 0
MoveManager.zoomOut = 0
end
Callers
@/lua/ge/server/commands.lua
local function initCamera()
core_camera.clearInputs()
local cam = scenetree.findObject("gameCamera")
@/lua/ge/extensions/core/cameraModes/pacenoteOrbit.lua
function C:onSettingsChanged()
core_camera.clearInputs() --TODO is this really necessary?
self.fovModifier = settings.getValue('cameraOrbitFovModifier')
@/lua/ge/extensions/core/cameraModes/orbit.lua
function C:onSettingsChanged()
core_camera.clearInputs() --TODO is this really necessary?
self.fovModifier = settings.getValue('cameraOrbitFovModifier')
self.lockCamera = false
core_camera.clearInputs()
else
@/lua/ge/extensions/core/camera.lua
vdata.focusedCamName = configuration[focusedCamId].name
clearInputs()
notifyUI(vdata)
local function resetCamera(player)
clearInputs()
return proxy_PID(player, 'reset')