recomputeMap
Definition
-- @/lua/ge/extensions/core/audioRibbon.lua:407
-- Re-computes the ribbon names map.
local function recomputeMap()
table.clear(ribbonNames)
for i = 1, #ribbons do
ribbonNames[ribbons[i].persistantId] = true
end
end
Callers
@/lua/ge/extensions/editor/roadArchitect.lua
end
roadMgr.recomputeMap()
table.clear(jctMgr.junctions)
end
roadMgr.recomputeMap()
table.clear(jctMgr.junctions)
end
roadMgr.recomputeMap()
roadMgr.map[newRoad.name] = rIdx
roadMgr.recomputeMap()
local roadPost = copyDataState()
roadMgr.map[newRoad.name] = rIdx
roadMgr.recomputeMap()
local roadPost = copyDataState()
roadMgr.map[newRoad.name] = rIdx
roadMgr.recomputeMap()
local roadPost = copyDataState()
roadMgr.map[newRoad.name] = rIdx
roadMgr.recomputeMap()
local roadPost = copyDataState()
end
roadMgr.recomputeMap()
@/lua/ge/extensions/editor/tech/roadArchitect/groups.lua
-- Re-compute the road map.
roadMgr.recomputeMap()
-- Re-compute the road map.
roadMgr.recomputeMap()
@/lua/ge/extensions/core/audioRibbon.lua
file:close()
recomputeMap()
end
end
recomputeMap()
end
@/lua/ge/extensions/editor/tech/roadArchitect/junctions.lua
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
-- Recompute the road map after the road changes.
roadMgr.recomputeMap()
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
updateJunctionAfterChange(#junctions)
roadMgr.recomputeMap()
end
roadMgr.setDirty(newRoad)
roadMgr.recomputeMap()
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
@/lua/ge/extensions/editor/tech/roadArchitect/overlays.lua
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
end
@/lua/ge/extensions/editor/audioRibbonEditor.lua
audioRibbon.setRibbons(data)
audioRibbon.recomputeMap()
audioRibbon.clearAllSFXEmitters() -- Ensure all the active SFX emitter objects are removed. They will be recreated on the next frame.
@/lua/ge/extensions/editor/tech/roadArchitect/link.lua
roadMgr.setDirty(newRoad)
roadMgr.recomputeMap()
roadMgr.setDirty(r1)
roadMgr.recomputeMap()
end
end
roadMgr.recomputeMap()
return
jctMgr.finaliseJunction(jIdx)
roadMgr.recomputeMap()
end
@/lua/ge/extensions/editor/tech/roadArchitect/roads.lua
-- Re-computes the map (hash-table) between road names and index in the roads array.
local function recomputeMap()
table.clear(roadMap)
end
recomputeMap()
end
-- Re-compute the road map.
recomputeMap()
end
roadMap[roadA.name], roadMap[roadB.name] = rIdxA, rIdxB
recomputeMap()
table.clear(roads) -- Clear the roads container.
recomputeMap() -- Re-compute the roads map.
end
-- Recompute the road map.
recomputeMap()