onEditorBeforeSaveLevel
Definition
-- @/lua/ge/extensions/core/audioRibbon.lua:673
-- Called once on level save
local function onEditorBeforeSaveLevel()
local levelName = getCurrentLevelIdentifier()
if levelName and ribbons then
local filepath = "levels/" .. levelName .. "/dynamicAudioEmitters/" .. diskFileName
writeRibbonsToFile(filepath, ribbons)
end
end
Callers
@/lua/ge/extensions/editor/terrainEditor.lua
local function onEditorBeforeSaveLevel()
if notifications["materialsDirty"] then
@/lua/ge/extensions/editor/decalEditor.lua
local function onEditorBeforeSaveLevel()
editor.saveDecals()
@/lua/ge/extensions/editor/sceneTree.lua
local function onEditorBeforeSaveLevel()
itemCount = 0