consoleAddAvailableContext
Definition
-- @/=[C]:-1
function consoleAddAvailableContext(...)
Callers
@/lua/ge/extensions/util/followTheWhiteRabbit.lua
consoleSetPrintLogTimeAndOrigin(false)
consoleAddAvailableContext('neo')
consoleSetContext('neo')
@/lua/ge/extensions/core/windowsConsole.lua
consoleClearAvailableContexts()
consoleAddAvailableContext('GE-Lua')
local vehCount = be:getObjectCount()
local name = "Current Vehicle - Lua"
consoleAddAvailableContext(name)
playerVid = playerVehicle:getID()
local name = getNameForVid(vid)
consoleAddAvailableContext(name)
nameVidMap[name] = v:getID()
end
consoleAddAvailableContext('GE-TorqueScript')
consoleAddAvailableContext('CEF/UI - JS')
consoleAddAvailableContext('GE-TorqueScript')
consoleAddAvailableContext('CEF/UI - JS')
end