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consoleAddAvailableContext

Definition


-- @/=[C]:-1
function consoleAddAvailableContext(...)

Callers

@/lua/ge/extensions/util/followTheWhiteRabbit.lua
  consoleSetPrintLogTimeAndOrigin(false)
  consoleAddAvailableContext('neo')
  consoleSetContext('neo')
@/lua/ge/extensions/core/windowsConsole.lua
  consoleClearAvailableContexts()
  consoleAddAvailableContext('GE-Lua')
  local vehCount = be:getObjectCount()
      local name = "Current Vehicle - Lua"
      consoleAddAvailableContext(name)
      playerVid = playerVehicle:getID()
          local name = getNameForVid(vid)
          consoleAddAvailableContext(name)
          nameVidMap[name] = v:getID()
  end
  consoleAddAvailableContext('GE-TorqueScript')
  consoleAddAvailableContext('CEF/UI - JS')
  consoleAddAvailableContext('GE-TorqueScript')
  consoleAddAvailableContext('CEF/UI - JS')
end