GE Lua Documentation

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dropCameraAtPlayer

Definition


-- @/lua/ge/server/commands.lua:68

local function dropCameraAtPlayer(player)
  local playerVehicle = getPlayerVehicle(player)
  if not playerVehicle then return end
  setFreeCamera()
  core_camera.setPosition(player, playerVehicle:getPosition())
  core_camera.setRotation(player, quat(playerVehicle:getRotation()))
  core_camera.resetCamera(player)
end

Callers

@/lua/ge/extensions/editor/api/camera.lua
local function placeCameraAtPlayer()
  commands.dropCameraAtPlayer()
end
@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.dropCameraAtPlayer.title",
                "onDown": "commands.dropCameraAtPlayer()",
                "order": 92,