clientStartMission
Definition
-- @/lua/ge/main.lua:471
-- called when the level items are already loaded (after clientPostStartMission)
function clientStartMission(levelPath)
log("D", "clientStartMission", "starting levelPath: " .. tostring(levelPath))
extensions.hookNotify('onClientStartMission', levelPath)
map.assureLoad() --> needs to be after extensions.hook('onClientStartMission', levelPath)
guihooks.trigger('MenuHide')
if Sim.clearSimObjectCache then Sim.clearSimObjectCache() end
-- SteamLicensePlateVehicleId = nil
end
Callers
@/lua/ge/server/server.lua
clientStartMission(getMissionFilename())