GE Lua Documentation

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clientStartMission

Definition


-- @/lua/ge/main.lua:471

-- called when the level items are already loaded (after clientPostStartMission)
function clientStartMission(levelPath)
  log("D", "clientStartMission", "starting levelPath: " .. tostring(levelPath))
  extensions.hookNotify('onClientStartMission', levelPath)
  map.assureLoad() --> needs to be after extensions.hook('onClientStartMission', levelPath)
  guihooks.trigger('MenuHide')
  if Sim.clearSimObjectCache then Sim.clearSimObjectCache() end
 -- SteamLicensePlateVehicleId = nil
end

Callers

@/lua/ge/server/server.lua

    clientStartMission(getMissionFilename())