-- @/lua/ge/main.lua:455
-- called before the Mission Resources are loaded
function clientPreStartMission(levelPath)
worldReadyState = 0
extensions.hook('onClientPreStartMission', levelPath)
guihooks.trigger('PreStartMission')
-- loading default vehicle is now handled via spawn.spawnPlayer() directly
--core_levels.maybeLoadDefaultVehicle()
end
clientPreStartMission(levelPath)
profilerPopEvent("clientPreStartMission")