GE Lua Documentation

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clientPreStartMission

Definition


-- @/lua/ge/main.lua:455

-- called before the Mission Resources are loaded
function clientPreStartMission(levelPath)
  worldReadyState = 0
  extensions.hook('onClientPreStartMission', levelPath)
  guihooks.trigger('PreStartMission')
  -- loading default vehicle is now handled via spawn.spawnPlayer() directly
  --core_levels.maybeLoadDefaultVehicle()
end

Callers

@/lua/ge/server/server.lua

  clientPreStartMission(levelPath)
  profilerPopEvent("clientPreStartMission")