-- @/lua/ge/main.lua:464
-- called when level, car etc. are completely loaded (after clientPreStartMission)
function clientPostStartMission(levelPath)
--default game state, will get overriden by each mode
core_gamestate.setGameState('freeroam', 'freeroam', 'freeroam')
extensions.hook('onClientPostStartMission', levelPath)
end
clientPostStartMission(levelPath)