GE Lua Documentation

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clientPostStartMission

Definition


-- @/lua/ge/main.lua:464

-- called when level, car etc. are completely loaded (after clientPreStartMission)
function clientPostStartMission(levelPath)
  --default game state, will get overriden by each mode
  core_gamestate.setGameState('freeroam', 'freeroam', 'freeroam')
  extensions.hook('onClientPostStartMission', levelPath)
end

Callers

@/lua/ge/server/server.lua

    clientPostStartMission(levelPath)