-- @/lua/ge/main.lua:480
function clientEndMission(levelPath)
-- core_gamestate.requestGameState()
-- log("D", "clientEndMission", "ending levelPath: " .. tostring(levelPath))
be:physicsStopSimulation()
simTimeAuthority.pause(false)
extensions.hookNotify('onClientEndMission', levelPath)
end
if p then p:add("endMission.vars") end
clientEndMission(missionFilename)
if p then p:add("endMission.clientEndMission") end