GE Lua Documentation

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clientEndMission

Definition


-- @/lua/ge/main.lua:480

function clientEndMission(levelPath)
  -- core_gamestate.requestGameState()
  -- log("D", "clientEndMission", "ending levelPath: " .. tostring(levelPath))
  be:physicsStopSimulation()
  simTimeAuthority.pause(false)
  extensions.hookNotify('onClientEndMission', levelPath)
end

Callers

@/lua/ge/server/server.lua
    if p then p:add("endMission.vars") end
    clientEndMission(missionFilename)
    if p then p:add("endMission.clientEndMission") end